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Anna Bloser
Game & UX Designer
Projects
Skills
Game Design
I designed numerous features and whole systems for different projects on mobile devices and on PC.
I create concepts, write design documents, do prototypes either digitally or on paper and work with the team to create the best possible project.
UX Design
I design user experiences with the mechanics and platform in mind, create flows and mockups for the design in Adobe XD, Photoshop or Sketch and work with artists to have a great visual outcome.
I've primarily designed for mobile-games but also have experience working for PC with console or keyboard input.
Playtesting
Since my work at Bright Future, I have been in charge of the playtesting for my projects.
I prepare tests, run them and evaluate them.
For the preparation, I create schedules, briefings and surveys. I also work closely with the team to ensure a testable build.
After the execution, I compile reports from the results. These reports list UX or gameplay problems and bugs the testers encountered.
My playtests provide a basis to assess the current state of the project and plan for the future.
About Me
About Me
I am a Game Designer who combines creativity with an analytical mind and a passion for games. After I graduated I worked for multiple game development productions and my knowledge and attention to detail makes me a great addition to any team.
I am currently working as a Designer at megagon Industries in Berlin where I focus on Game, Level and UX Design.
Contact
annabloser@web.de
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